Videogames case study 2 - Kim Kardashian: Hollywood blog tasks

 


Language

1) What is the objective when playing the Kim Kardashian: Hollywood game?
The game objective is push your character to fame.

2) What is an A-list celebrity? Why is it important in Kim Kardashian: Hollywood?
Is the best rank and is important because at that you have kinda beat the game.

3) How do you download the Kim Kardashian: Hollywood game?
You have to have a tablet or phone and download it from the playstore or appstore

4) What is the narrative or storyline of Kim Kardashian: Hollywood? Where is it set?
The storyline is get your character from the z-rank to a-rank and is set in America(USA)

5) What characters can you play as? What characters appear in the game?
You can create a character and the character you going to meet are people Kim Kardashian meet or related.


Audience

1) Who is the intended audience for the Kim Kardashian Hollywood game? Why do you think this?
Is for people who want to become celebrities and i think this because the whole point of that game is doing that.

2) What audience pleasures are provided by the game? Use Blumler & Katz's Uses and Gratifications theory.

-Diversion, escapism or entertainment – escaping from normal life.
-Personal relationships – fulfils their need for companionship. This is particularly true of social media products, online gaming and online communities. It can also apply to audiences developing an affection for certain stars or characters. 
-Personal identity - seeing your own lifestyle, interests or ambitions reflected in a media product; reinforcing your -own identity.
-Surveillance – using media to find out about the world around them.


3) Why is the game so addictive for audiences?
The game is addictive because some people just wanna reach  A-rank faster so they can become richer and more successful in the game.

4) Why does James Liu think Kim Kardashian: Hollywood is so successful?
Is because the branding is good and the game published for Canada and Uk later so i had audiences waiting to play the game.

5) What does James Liu suggest is the reason players keep coming back to the game?
People are addicted to game just so they become famous in the game.


Representations

1) What representations of women can be found in Kim Kardashian: Hollywood?
They represent that women should be beautiful to be celebrities.

2) What representations of race, ethnicity or sexuality can be found in the game?
There are plenty of diver versed  people in the game.

3) How does the game both reinforce and subvert stereotypes in the media?
They have the paparazzi and other people who go after celebrities in the game.

4) What does the game suggest regarding modern perceptions of celebrity and how to get famous?
The game suggest you to get the paparazzi after you and being friends with celebrities.

5) How might someone criticise the representation of celebrity in Kim Kardashian: Hollywood?
Someone might say that women don't need to look pretty to become celebrities or being friends with a celebrity.


Industries

1) How much does Kim Kardashian: Hollywood cost?
Is free to download but there are in game purchases.

2) How does the game make money?
From people buying the in game purchases or the subscriptions.

3) What subscriptions are available to Kim Kardashian: Hollywood?
-Gold: 49.99 USD / month (or local equivalent)
-Silver: 19.99 USD / month (or local equivalent
Bronze: 4.99 USD / month (or local equivalent)

4) How was Kim Kardashian: Hollywood marketed and promoted?
-It was promoted through gameplays and people who got to play it before other people.
-It was marketed though the purchases people made.

5) How does Kim Kardashian: Hollywood use media convergence to cross-promote the game and the Kardashian brand?
-The game: TV Show and social media channels are referenced in game. Player encouraged to engage online and gain bonus items for sharing on Facebook etc.
-Kardashian brand was used from in game objects.




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