Videogames: Lara Croft Go blog tasks

 


Language

1) Who is Lara Croft and when did she first appear in a video game
?

Lara Croft first appeared in 1996 Eidos Playstation game Tomb Raider

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana Jones film influenced the creation of Lara Croft and the other games.

3) How has Lara Croft and Tomb Raider moved beyond just being a video game?

She had appeared on magazine covers a lot more than any supermodel.

4) What devices can you play Lara Croft Go on?


You can play Lara Croft on any devices like consoles,mobile devices and pc.

5) What type of game is Lara Croft Go?

Lars croft is a tomb raider game.

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

The story line is interesting because it is an adventure storyline so it has many interesting facts.

7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game?


The iconography that can be found in the game is old and new pixel art and this help us communicate that genre is an adventure game.

8) What other characters or enemies feature in the game?


She comes across many enemies and many creature that will try to harm her.

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?


The setting of Lara Croft is a Jungle and other dangerous adventure settings and the new game is different because 3rd view game.

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  


The character Lara Croft has been evolving every year because the game owners tried to make female players to play.


Representation


1) How are women usually represented in videogames?


Women are usually presented as someone who needs to be save by an protagonist.

2) How does the character of Lara Croft reinforce female stereotypes in the media?


It makes women look stronger and better than the men and someone who does not need help.

3) How does the character of Lara Croft subvert female stereotypes in the media?


It makes women look bad because Lara was wearing clothes that will make women bad.

4) Why do some people believe the video games industry is sexist and needs to change?


Some people believe some video games are sexist because it makes women wear inappropriate clothes or makes them look weak. 

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?


She is stronger than the males in the game is better than them.


Industries


1) What does PEGI stand for?


Pan European Game Information.

2) What is PEGI's job?

Pegis job is to make comsumers right decisions when buying the game so they know what the game has.

3) Which company created Lara Croft Go?

Square Enix Montreal


4) What two popular videogame franchises were combined to create Lara Croft Go?

Lara Croft Tomb Raider and the Hitman Go mobile game.

5) What else is part of the Lara Croft/Tomb Raider franchise?

Hitman Go


Audience


1) Why might an audience enjoy playing Lara Croft Go?

An audience might like  Lara Croft Go because is an adventure game that has many challenges which properly will take a long time.

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

Someone might like to play the game after school on their mobile cause they might fell bored.

3) How did Square Enix design Lara Croft to make it appealing to an audience?

They made the game fully animated and better than the other tomb raider games.

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?

Diversion 

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

Those who are interested in the quality of the games and brand loyalty comes in because those who were a big fan of Hitman Go ,they would play Lara croft go because they would helping the owners of the game.

Optional extension tasks

Language
1) Watch some Lara Croft Go gameplay online or, even better, play the game yourself. How is the game constructed to attract and maintain the engagement of an audience?

The game is constructed to make the audience entertain them and those who make game play videos they get interested.

2) How is narrative, character, iconography and setting used to create intertextuality? (Links to other genres and media texts)

The narrative and setting is linked to Indiana Jones because the game is based the movie.



Representation
1) Read this NME feature on the history of the Lara Croft character. Do you agree that she is now a 'feminist icon' rather than a 'trapezoid-boobed pinup'? What do these terms mean?

I agree that she is an feminist icon because she was the first female protagonist in the videogame industry and she shows that women could be powerful.

2) Have later versions of the Tomb Raider/Lara Croft franchise featured a less-sexualised version of the character? Does this suggest society is changing in its attitude towards women?

The started feature a less sexua;ised version of her in the 21st century because the world slowly started to understand about women and what they like.



Industries
1) Why do videogame producers prefer the self-regulation of PEGI to government regulation? Why is videogame regulation increasingly important in the 21st century?

Videogame producers might like that because the goverment might do something to the the rating.

The videogame regulation is increasingly important to the 21st century because videogames started to get more advanced.

2) Watch the full lecture embedded above: Distilling a franchise - the making of Lara Croft Go. How did the designers make conscious decisions based on previous franchises to create a successful game?

They had a successful fan base for HITMAN GO so they thought that there fans would be loyal and go play their new game.


Audience
1) How has the marketing of Lara Croft/Tomb Raider franchise changed over the last 20 years and how might an audience respond to this? Think about reception theory - preferred and oppositional readings. 

They kept changing her avatar from nothing to something strong and this would make the audience to play it more.

2) Does Lara Croft Go target a female audience? Why do you think female gamers dominate the phone/tablet market?

Lara tried to target for a female audience but most male gamers played it more.

Female dominate the phone/tablet market cause they mostly use their phone or tablet to play games.


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